And maybe no one wanted to look into working on an existing project to improve it, sometimes it's a real pain trying to work on someone else's project. It could be that since those emulators existed maybe no one else thought it was worth their time to make their own that could be better. Not as accurate but it offered good performance and had reasonable compatibility and accuracy.Īnthonyy817 brings up a good point about the subpar SNES and Genesis emulators that existed for some time. But look at UltraHLE or Corn which used HLE and recompilation techniques to achieve fast performance on more modest hardware.īringing it back to the SNES you can compare ZSNES from an earlier time versus BSNES from more modern times. I don't think Low Level Emulation like a classic interpreter style emulator running on PS2 would ever offer playable N64 performance. But that doesn't prohibit achieving good compatibility with good performance. It just takes too much computing time to emulate at that level of accuracy. The PS2 will never be able to emulate the SNES as accurately as say BSNES on the PC. The thing to remember about emulation and performance is that there are often trade offs between accurate behavior and speed. I think that homebrew API support on PS2 may not be the best from what I hear though so they may need to be updated. Although, seems API's were updated as well recently that had a huge effect on making the Genesis and SNES emulators run much faster. You just need a super talented developer who can get the most out of the system. So if that is possible on Dreamcast I see no reason why it can't be the case for SNES on PS2. But for some reason Genesis and SNES just always were subpar. I mean we always had Bleem for PSX emulation and it could do certain things amazing, and even Neo Geo CD was pretty much full speed on the system. ![]() So configuring on game by game basis helps. SNES is also similarly being updated, though there are curated versions that support certain games better than others. Something I thought was not going to be possible now has happened. But now we have a full speed 60fps hardware accelerated Genesis emulator that plays and sounds amazing. For over 20 years Genesis emulation was pretty shit on Dreamcast. Something similar just happened on the Dreamcast over the past few months. ![]() Update: Solved! I needed to uninstall my old retroarch and install a new one and the cores needed.Yes. ![]() Any idea what is happening here? Any ideas on how to fix it? I've tried fully uninstalling everything, reinstalling everything, removing everything again, installing a DIFFERENT retroarch, and it seems no matter what I've tried it gives me the same end results. Without selecting a working game that was pre installed on the SNES, if I select it and wait long enough sometimes the visual for the game will pop up, but if I hit the left on the D pad for example, it will both move in the game but I will hear the audio of moving left on the game selection screen. The audio was all jacked and it pulled up kingdom hearts to the foreground but would ocassionally glitch into the donkey kong country. The issue I'm having is that no matter what game I select it just goes right back to the select game screen, however, it seems like Retroarch is running simultaneously? I first noticed when I selected donkey kong country and both that and kingdom hearts chain of memories, which i selected to play seemed to be trying to run at the same time and it resulted in a horrific glitchy nightmare. I went to add one game on to my SNES classic that I've had for years running fine, and removed a couple games as well.
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